]> id.pley.net Git - sound.git/commitdiff
Add 'reverse playback' support.
authorJer Noble <jer.noble@apple.com>
Tue, 27 Jan 2015 14:29:22 +0000 (15:29 +0100)
committerJer Noble <jer.noble@apple.com>
Tue, 27 Jan 2015 14:29:22 +0000 (15:29 +0100)
sound.html
sound.js

index d5185e4951668ba26d61c3c7c8f74c90ae88437a..3982cee93b37ada4da86dfe0edd5a4e6291d7d9a 100644 (file)
                audio.addEventListener('canplaythrough', eventLogger);
                audio.addEventListener('emptied', eventLogger);
                audio.addEventListener('ended', eventLogger);
+               audio.addEventListener('ended', updateTime);
                audio.addEventListener('loadstart', eventLogger);
                audio.addEventListener('pause', eventLogger);
+               audio.addEventListener('pause', updateTime);
                audio.addEventListener('play', eventLogger);
                audio.addEventListener('playing', eventLogger);
                audio.addEventListener('progress', eventLogger);
        function updateTime() {
                var time = document.getElementById('time');
                time.innerText = formatTime(audio.currentTime);
+
+               var timeline = document.getElementById('timeline');
+               timeline.value = audio.currentTime;
        }
 
        function updateDuration() {
                var duration = document.getElementById('duration');
                duration.innerText = formatTime(audio.duration);
+
+               var timeline = document.getElementById('timeline');
+               timeline.max = audio.duration;
        }
 
        </script>
                </select>
        </div>
        <div>
+               <input type="range" min="0" max="1" step="0.01" value="1" onchange="audio.volume = event.target.value" />
                <button onclick="audio.play()">play</button>
                <button onclick="audio.pause()">pause</button>
                <button onclick="audio.muted = !audio.muted">mute</button>
                <span id="time">--:--</span>
-               <input type="range" min="0" max="1" step="0.01" value="1" onchange="audio.volume = event.target.value" />
+               <input id="timeline" type="range" min="0" max="1" step="0.01" value="0" onchange="audio.currentTime = event.target.value" />
                <span id="duration">--:--</span>
                <button onclick="audio.loop = !audio.loop">loop</button>
+               <button onclick="audio.playbackRate = -audio.playbackRate">reverse</button>
        </div>
 
 </body>
index e195ca69041689b36b098d8cd066465b6c0db333..355cfd4dd8b863bf6c14c1f9be85be315ed1a133 100644 (file)
--- a/sound.js
+++ b/sound.js
@@ -185,7 +185,7 @@ Sound.prototype = {
 
         this.setNetworkState(this.NETWORK.IDLE);
         this.dispatchEventAsync(new CustomEvent('suspend'));
-        this.setReadyState(this.READY.FUTURE_DATA);
+        this.setReadyState(this.READY.METADATA);
 
         try {
             Sound.audioContext.decodeAudioData(
@@ -210,7 +210,7 @@ Sound.prototype = {
 
         this.setCurrentTime(0);
         this.dispatchEventAsync(new CustomEvent('durationchange'));
-        this.setReadyState(this.READY.METADATA);
+        this.setReadyState(this.READY.ENOUGH_DATA);
 
         if (this.autoplaying && this._paused && this._autoplay)
             this.play();
@@ -239,8 +239,12 @@ Sound.prototype = {
         if (this.node)
             return;
 
-        if (this._ended && this._playbackRate > 0)
-            this.setCurrentTime(0);
+        if (this._ended) {
+            if this._playbackRate > 0)
+                this.setCurrentTime(0);
+            else
+                this.setCurrentTime(this.duration)
+        }
 
         if (this._paused || this._ended) {
             this._paused = false;
@@ -269,8 +273,9 @@ Sound.prototype = {
         this.node.connect(this.gainNode);
         this.node.buffer = this.buffer;
         this.node.playbackRate.value = this._playbackRate;
-        this.node.start(0, this.nextStartTime);
         this.node.onended = this.onended.bind(this);
+               var remainingDuration = this._playbackRate < 0 ? this.nextStartTime : this.buffer.duration - this.nextStartTime;
+        this.node.start(0, this.nextStartTime, remainingDuration);
 
         this.timeUpdateTimer = setInterval(this.sendTimeUpdate.bind(this), 250);
     },
@@ -294,7 +299,7 @@ Sound.prototype = {
         if (!this.buffer || !this.node)
             return;
 
-        this.nextStartTime = Sound.audioContext.currentTime - this.startTime;
+        this.nextStartTime = this._playbackRate * (Sound.audioContext.currentTime - this.startTime);
         this.stopInternal();
     },
 
@@ -314,13 +319,11 @@ Sound.prototype = {
     onended: function() {
         if (this._loop) {
             this.stopInternal();
-            this.setCurrentTime(0);
             this.playInternal();
             return;
         }
 
         this._ended = true;
-        this.nextStartTime = 0;
         this.stopInternal();
         this.dispatchEventAsync(new CustomEvent('ended'));
     },
@@ -408,7 +411,7 @@ Sound.prototype = {
             if (this.autoplaying && this._paused && this._autoplay && !this._ended && !this._error) {
                 this.dispatchEventAsync('timeupdate');
                 this.dispatchEventAsync('waiting');
-                this.nextStartTime = Sound.audioContext.currentTime - this.startTime;
+                this.nextStartTime = this._playbackRate * (Sound.audioContext.currentTime - this.startTime);
                 this.stopInternal();
             }
         }
@@ -462,7 +465,7 @@ Sound.prototype = {
     getCurrentTime: function() {
         if (!this.node)
             return this.nextStartTime;
-        return this.nextStartTime + Sound.audioContext.currentTime - this.startTime;
+        return this.nextStartTime + this._playbackRate * (Sound.audioContext.currentTime - this.startTime);
     },
 
     setCurrentTime: function(time) {
@@ -491,14 +494,24 @@ Sound.prototype = {
     },
 
     setPlaybackRate: function(rate) {
+        var oldPlaybackRate = this._playbackRate;
         this._playbackRate = rate;
 
         if (this.buffer) {
+            this.nextStartTime = oldPlaybackRate * (Sound.audioContext.currentTime - this.startTime);
             this.stopInternal();
             this.playInternal();
         }
     },
 
+    getDefaultPlaybackRate: function() {
+        return this._defaultPlaybackRate;
+    },
+
+    setDefaultPlaybackRate: function(rate) {
+        this._defaultPlaybackRate = rate;
+    },
+
     getVolume: function() {
         return this._volume;
     },