]> id.pley.net Git - sound.git/blobdiff - sound.js
Add README
[sound.git] / sound.js
index df5202e61c8911f84561b79acfe39149bc63b58e..23039273b02897c7a3d2aeb3e4fcbc3bd022ddb1 100644 (file)
--- a/sound.js
+++ b/sound.js
@@ -1,3 +1,24 @@
+/* Copyright (c) 2014 Jer Noble
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ * 
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
 function Sound(src) {
 
        if (Sound.audioContext === undefined) {
@@ -28,10 +49,12 @@ function Sound(src) {
 
        this.ajax = null;
        this.eventListeners = { };
-       this.shouldBePlaying = 0;
        this.startTime = 0;
        this.nextStartTime = 0;
 
+       this.autoplaying = false;
+       this.delayingTheLoadEvent = false;
+
        this.setSrc(src);
 }
 
@@ -83,9 +106,21 @@ Sound.prototype = {
 
                this.setPlaybackRate(this.defaultPlaybackRate);
                this._error = null;
-               this.shouldBePlaying = this._autoplay;
+               this.autoplaying = true;
                this.stopInternal();
 
+               this.selectResource();
+               
+       },
+
+       selectResource: function() {
+               this._networkState = this.NETWORK.NO_SOURCE;
+               this.delayingTheLoadEvent = true;
+
+               setTimeout(this.selectResourceAsync.bind(this), 0);
+       },
+
+       selectResourceAsync: function() {
                if (!this._src) {
                        this._networkState = this.NETWORK.EMPTY;
                        return;
@@ -94,6 +129,17 @@ Sound.prototype = {
                this._networkState = this.NETWORK.LOADING;
                this.dispatchEventAsync(new CustomEvent('loadstart'));
 
+               setTimeout(this.fetchResource(), 0);
+       },
+
+       fetchResource: function() {
+               if (this._preload === this.PRELOAD.NONE) {
+                       this._networkState = this.NETWORK.IDLE;
+                       this.dispatchEventAsync(new CustomEvent('suspend'));
+                       this.delayingTheLoadEvent = false;
+                       return;
+               }
+
                this.ajax = new XMLHttpRequest();
                this.ajax.open("GET", this._src, true);
                this.ajax.responseType = "arraybuffer";
@@ -101,18 +147,21 @@ Sound.prototype = {
                        if (!this.ajax.response)
                                return;
                        
+                       this._networkState = this.NETWORK.IDLE;
+                       this.dispatchEventAsync(new CustomEvent('suspend'));
                        this.setReadyState(this.READY.FUTURE_DATA);
 
                        try {
                                Sound.audioContext.decodeAudioData(
-                                       this.ajax.response, 
+                                       this.ajax.response,
                                        function(buffer) {
                                                this.buffer = buffer;
-                                               if (this.shouldBePlaying)
+                                               if (this.autoplaying && this._paused && this._autoplay)
                                                        this.play();
-                                       }.bind(this), 
-                                       function(error) { 
-                                               console.log("Error in creating buffer for sound '" + this._src + "': " + error); 
+                                               this.dispatchEventAsync(new CustomEvent('canplaythrough'));
+                                       }.bind(this),
+                                       function(error) {
+                                               console.log("Error in creating buffer for sound '" + this._src + "': " + error);
                                        }.bind(this)
                                );
                        } catch(exception) {
@@ -122,12 +171,21 @@ Sound.prototype = {
                this.ajax.onprogress = function() {
                        this.dispatchEventAsync(new CustomEvent('progress'));
                }.bind(this);
+               this.ajax.onerror = function() {
+                       this.error = { code: MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED };
+                       this._networkState = this.NETWORK.NO_SOURCE;
+                       this.dispatchEventAsync(new CustomEvent('error'));
+                       this.delayingTheLoadEvent = false;
+               }.bind(this);
                this.ajax.send();
        },
 
        play: function() {
+               if (this._networkState === this.NETWORK.EMPTY)
+                       this.loadResource();
+
                if (!this.buffer) {
-                       this.shouldBePlaying = true;                    
+                       this.autoplaying = true;
                        return;
                }
 
@@ -168,6 +226,9 @@ Sound.prototype = {
 
 
        pause: function() {
+               if (this._networkState === this.NETWORK.EMPTY)
+                       this.loadResource();
+
                this._autoplay = false;
 
                if (!this._paused) {
@@ -252,7 +313,7 @@ Sound.prototype = {
 
        setSrc: function(src) {
                this._src = src;
-               if (this._autoplay || this._preload != this.PRELOAD.NONE)
+               if (this._src)
                        this.load();
        },