]> id.pley.net Git - sound.git/blobdiff - sound.html
Fix restarting at current time after pause.
[sound.git] / sound.html
index d050524eac5938ee36deb251ae3fd64139972bd7..1c133e57974fc348ac450bdc4f1f67722d89fcd8 100644 (file)
                audio.autoplay = false;
                audio.src = 'Coin.wav';
                audio.preload = 'auto';
+               audio.addEventListener('canplaythrough', eventLogger);
+               audio.addEventListener('emptied', eventLogger);
                audio.addEventListener('ended', eventLogger);
-               audio.addEventListener('play', eventLogger);
+               audio.addEventListener('loadstart', eventLogger);
                audio.addEventListener('pause', eventLogger);
+               audio.addEventListener('play', eventLogger);
                audio.addEventListener('playing', eventLogger);
+               audio.addEventListener('progress', eventLogger);
+               audio.addEventListener('suspend', eventLogger);
                audio.addEventListener('timeupdate', eventLogger);
-               audio.addEventListener('waiting', eventLogger);
                audio.addEventListener('volumechange', eventLogger);
-               audio.addEventListener('emptied', eventLogger);
-               audio.addEventListener('loadstart', eventLogger);
-               audio.addEventListener('progress', eventLogger);
+               audio.addEventListener('waiting', eventLogger);
        }
 
        </script>
 </head>
 <body onload="onload()">
-
+       <div>
+               <select onchange="audio.src = event.target.value">
+                       <option value="Coin.wav">Coin.wav</option>
+                       <option value="Overworld.mp3">Overworld.mp3</option>
+               </select>
+       </div>
        <div>
                <button onclick="audio.play()">play</button>
                <button onclick="audio.pause()">pause</button>
                <button onclick="audio.muted = !audio.muted">mute</button>
-               <input type="range" min="0" max="1" step="0.01" onchange="audio.volume = event.target.value" />
+               <input type="range" min="0" max="1" step="0.01" value="1" onchange="audio.volume = event.target.value" />
                <button onclick="audio.loop = !audio.loop">loop</button>
        </div>