]> id.pley.net Git - sound.git/blobdiff - sound.html
When playing back in reverse, make sure the grain to be played takes that into account.
[sound.git] / sound.html
index af49cce23d2ec94c98e80b68649fa287f81f4cfb..af92487fed4a92d50c0306d2005b32ab7bc0adef 100644 (file)
@@ -97,7 +97,7 @@
                <span id="duration">--:--</span>
                <button onclick="audio.loop = !audio.loop">loop</button>
                <button onclick="audio.playbackRate = -audio.playbackRate">reverse</button>
-               <input id="rate" type="range" min="-1" max="1" step="0.01" value="1" oninput="audio.playbackRate = event.target.value" />
+               <input id="rate" type="range" min="-2" max="2" step="0.01" value="1" oninput="audio.playbackRate = event.target.value" />
        </div>
 
 </body>