]> id.pley.net Git - sound.git/blobdiff - sound.html
Set default volume; add canplaythrough listener.
[sound.git] / sound.html
index 6f0a1f6fe19d7dfb29582244fe4ea61bd7c89c9f..67b4059a7a4443e54a2dba2bd110d694558aae5e 100644 (file)
@@ -5,7 +5,7 @@
        <script src="sound.js"></script>
        <script>
 
        <script src="sound.js"></script>
        <script>
 
-       var sound;
+       var audio;
 
        function log(text) {
                var log = document.getElementById('log');
 
        function log(text) {
                var log = document.getElementById('log');
        }
 
        function onload() {
        }
 
        function onload() {
-               sound = new Sound();
-               sound.src = 'Coin.wav';
-               sound.autoplay = true;
-               sound.addEventListener('ended', eventLogger);
-               sound.addEventListener('play', eventLogger);
-               sound.addEventListener('pause', eventLogger);
-               sound.addEventListener('playing', eventLogger);
-               sound.addEventListener('timeupdate', eventLogger);
-               sound.addEventListener('waiting', eventLogger);
-               sound.addEventListener('volumechange', eventLogger);
-               sound.addEventListener('emptied', eventLogger);
-               sound.addEventListener('loadstart', eventLogger);
-               sound.addEventListener('progress', eventLogger);
+               audio = new Audio();
+               audio.autoplay = false;
+               audio.src = 'Coin.wav';
+               audio.preload = 'auto';
+               audio.addEventListener('canplaythrough', eventLogger);
+               audio.addEventListener('emptied', eventLogger);
+               audio.addEventListener('ended', eventLogger);
+               audio.addEventListener('loadstart', eventLogger);
+               audio.addEventListener('pause', eventLogger);
+               audio.addEventListener('play', eventLogger);
+               audio.addEventListener('playing', eventLogger);
+               audio.addEventListener('progress', eventLogger);
+               audio.addEventListener('suspend', eventLogger);
+               audio.addEventListener('timeupdate', eventLogger);
+               audio.addEventListener('volumechange', eventLogger);
+               audio.addEventListener('waiting', eventLogger);
        }
 
        </script>
        }
 
        </script>
 <body onload="onload()">
 
        <div>
 <body onload="onload()">
 
        <div>
-               <button onclick="sound.play()">play</button>
-               <button onclick="sound.pause()">pause</button>
-               <button onclick="sound.muted = !sound.muted">mute</button>
-               <input type="range" min="0" max="1" step="0.01" onchange="sound.volume = event.target.value" />
-               <button onclick="sound.loop = !sound.loop">loop</button>
+               <button onclick="audio.play()">play</button>
+               <button onclick="audio.pause()">pause</button>
+               <button onclick="audio.muted = !audio.muted">mute</button>
+               <input type="range" min="0" max="1" step="0.01" value="1" onchange="audio.volume = event.target.value" />
+               <button onclick="audio.loop = !audio.loop">loop</button>
        </div>
 
 </body>
        </div>
 
 </body>